ReviewsReport as inadecuate

Author: Elaine Pearson, Eleri Jones, Bruce Ingraham, Philip Barker and Gabriel Jacobs


Rob Phillips, The Developer's Handbook to Interactive Multimedia, London: Kogan Page, 1997. ISBN: 0–7494–2121–5.241 pages. £22.50


Reviews edited by Philip Barker Rob Phillips, The Developers Handbook to Interactive Multimedia, London: Kogan Page, 1997.
ISBN: 0-7494-2121-5.241 pages.
£22.50. A rising number of individuals and institutions are now developing multimedia courseware, or interactive multimedia (IMM) as Rob Phillips, calls it.
This book sets out to offer practical advice in projects focusing on general issues of design, development and project management. Although it includes an appendix that describes the characteristics of a number of authoring tools, it is largely intended to be independent of any particular software. The book is divided into two sections.
The first seven chapters are devoted to all aspects of the design, development and production of an IMM product.
The second section (Chapters 8 to 11) consists of a number of case studies of projects with which the author has been involved, and is designed to offer practical examples of the issues discussed in Section 1. Chapter 1 provides an introduction to IMM, its applications and some factors to consider when considering embarking on a project.
The second chapter focuses on educational and pedagogical aspects of IMM.
I felt that, for a book which is explicitly concerned with the development of educational packages, this chapter is rather limited in its scope.
It does not pay enough attention to this fundamental aspect of the design of effective educational courseware, and the treatment of objectivist versus constructivist philosophy tends to be rather simplistic and polarized. 74 Chapter 3 provides an overview of the whole process of IMM production as a precursor to the more detailed coverage of each major element.
It covers the design process, the development team, and feasibility studies, as well as a brief section on problems and possible sources of funding.
This chapter also looks in detail at prototyping methods and the development cycle, focusing on the roles of the development team and the problems generated by each individual role within the team. Visual and navigational design are covered in some detail in Chapter 4.
There is an extensive section on graphic design which will be particularly useful to project teams which do not include a member with specific skills in art and design.
It presents a number of case studies of the graphic design of some of the projects with which die author has been involved.
There are a number of screen shots illustrating the case studies, which, curiously for a book on m....


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