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2015 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis

Abstract [en] : This thesis is intended to provide insight into possible solutions for real-time projects with a static camera, compared to a dynamic camera and how these differences can alter the players impression. The thesis will concern on how a 3D artist can think in order to take advantage of the camera in order to optimize the dramaturgical telling and also reduce the computational costs. The main emphasis is to exemplify how this can be achieved; by comparing the practical cases from the project that I have been working on during the time of writing this thesis, but also analyze examples of existing games and the theoretical discussions about these.

Place, publisher, year, edition, pages: 2015. , 27 p.

Keyword [en] : Technology

Keyword [sv] : Teknik, Grafik, spel

Identifiers: URN: urn:nbn:se:ltu:diva-56318Local ID: d1948fe3-32e2-45d2-a543-544a70840f64OAI: oai:DiVA.org:ltu-56318DiVA: diva2:1029705

External cooperation Subject / course: Student thesis, at least 15 credits

Educational program: Media Design, bachelor's level

Examiners : Vahdat, Arash

Note: Validerat; 20150904 (global_studentproject_submitter)Available from: 2016-10-04 Created: 2016-10-04Bibliographically approved



Autor: Rova, Regina

Fuente: http://ltu.diva-portal.org/







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