Concurrent Number Cruncher : An Efficient Sparse Linear Solver on the GPUReportar como inadecuado




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1 ALICE - Geometry and Lighting INRIA Lorraine, LORIA - Laboratoire Lorrain de Recherche en Informatique et ses Applications 2 CRPG - Centre de Recherches Pétrographiques et Géochimiques

Abstract : A wide class of geometry processing and PDE resolution methods needs to solve a linear system, where the non-zero pattern of the matrix is dictated by the connectivity matrix of the mesh. The advent of GPUs with their ever-growing amount of parallel horsepower makes them a tempting resource for such numerical computations. This can be helped by new APIs CTM from ATI and CUDA from NVIDIA which give a direct access to the multithreaded computational resources and associated memory bandwidth of GPUs; CUDA even provides a BLAS implementation but only for dense matrices CuBLAS. However, existing GPU linear solvers are restricted to specific types of matrices, or use non-optimal compressed row storage strategies. By combining recent GPU programming techniques with supercomputing strategies namely block compressed row storage and register blocking, we implement a sparse generalpurpose linear solver which outperforms leading-edge CPU counterparts MKL - ACML.





Autor: Luc Buatois - Guillaume Caumon - Bruno Lévy -

Fuente: https://hal.archives-ouvertes.fr/



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