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International Journal of Computer Games TechnologyVolume 2009 2009, Article ID 837095, 18 pages

Research Article

Department of Information and Computing Sciences, Utrecht University, P.O. Box 80.089, 3508 TB Utrecht, The Netherlands

TNO Defence, Security and Safety, P.O. Box 23, 3769 ZG Soesterberg, The Netherlands

Received 27 April 2008; Revised 20 August 2008; Accepted 2 December 2008

Academic Editor: Abdennour El Rhalibi

Copyright © 2009 F. Dignum et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.


There is an attention shift within the gaming industry toward more natural long-term behavior of nonplaying characters NPCs. Multiagent system research offers a promising technology to implement cognitive intelligent NPCs. However, the technologies used in game engines and multiagent platforms are not readily compatible due to some inherent differences of concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multiagent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, it raises problems when current game design techniques are used to incorporate state-of-the-art multiagent system technology. In this paper, we will focus on three specific problem areas that arise from this difference of view: synchronization, information representation, and communication. We argue that the current attempts for integration still fall short on some of these aspects. We show that to fully integrate intelligent agents in games, one should not only use a technical solution, but also a design methodology that is amenable to agents. The game design should be adjusted to incorporate the possibilities of agents early on in the process.

Autor: F. Dignum, J. Westra, W. A. van Doesburg, and M. Harbers



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