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International Journal of Computer Games TechnologyVolume 2008 2008, Article ID 539078, 6 pages

Research Article

Department of Automation and Applied Informatics, Budapest University of Technology and Economics, Goldman Gyorgy ter 3. IV.em, Budapest H-1111, Hungary

Informatics, Infolab21, Lancaster University, Lancaster LA1 4WA, UK

Received 26 September 2007; Accepted 12 November 2007

Academic Editor: Kok Wai Wong

Copyright © 2008 Tamas Vajk et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Abstract

Undoubtedly the biggest success amongst the recent gamesconsole releases has been the launch of the Nintendo Wii.This is arguably due to its most innovative attribute—thewireless controller or “Wiimote.” The Wiimote can be usedas a versatile game controller, able to detect motion androtation in three dimensions which allows for veryinnovative game play. Prior to the Wii, and with much lessfuror, Nokia launched its 5500 model phone which contains3D motion sensors. Using the Sensor API library availablefor the Symbian OS, this sensor data can be used bydevelopers to create interesting new control schemes formobile games. Whilst 3D motion can be utilized for ondevicegames, in this paper we present a novel system thatconnects these phones to large public game screens viaBluetooth where it becomes a game controller for amultiplayer game. We illustrate the potential of this systemthrough a multiplayer driving game using the MicrosoftXNA framework and present preliminary feedback on theuser experience from a public trial which highlights thatthese controls can be both intuitive and fun.





Author: Tamas Vajk, Paul Coulton, Will Bamford, and Reuben Edwards

Source: https://www.hindawi.com/



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