Using GASP for Collaborative Interaction within 3D Virtual WorldsReport as inadecuate

Using GASP for Collaborative Interaction within 3D Virtual Worlds - Download this document for free, or read online. Document in PDF available to download.

* Corresponding author 1 SIAMES - Computer generated images, animation, modeling and simulation IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, INRIA Rennes

Abstract : In this paper, we present Gasp, a General Animation and Simulation Platform, whose purpose is to animate autonomous or userdriven agents, and we explain how it can be used for Collaborative Virtual Reality. First, we explain its architecture, based on the notion of simulation objects or agents associated with a calculation part the behavior. Then we describe how it is possible to distribute eciently our agents upon a network in order to share the amount of calculation between several computers. Finally, as the visualisation of a simulation is also a simulation object, we show that our architecture allows us to distribute several visualisations upon a network to share a 3D interactive simulation between several users.

Author: Thierry Duval - David Margery -



Related documents