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The way in which studentsare being educated is evolving; the traditional teaching paradigm, where formaland non-formal education are treated as a mutually exclusive, mustbe changed and turned into a new learning paradigm where formal and non-formaleducation are treated as one in order to achieve a meaningful and relevantlearning. In Mexico, it is clear that educational level of studentsis barely improving in elementary school students, considering basic topics onMath, Science, and Spanish. There is a need to integrate more efficientmechanisms, like serious video games, in non-formal environment for studentsand increase learning opportunities beyond the classroom. Therefore, it isenvisaged as a possibility, the large scale production of video games toaddress this problematic. But, a reason why it is not often carried out thelarge scale development of digital resources is the lack of well-defineddevelopment processes and documented experiences. This research will providesolution to the lack of well-defined development processes for large scaleproduction of serious video games, presenting a proposal for a developmentprocess with fundamentals in software engineering. The overall findings of theresearch show that there is an improvement in the knowledge acquisition of thestudents.

KEYWORDS

Game Design Process, Serious Video Games, Electronic Learning

Cite this paper

Álvarez-Rodríguez, F. , Barajas-Saavedra, A. and Muñoz-Arteaga, J. 2014 Serious Game Design Process, Study Case: Sixth Grade Math. Creative Education, 5, 647-656. doi: 10.4236-ce.2014.59077.





Autor: Francisco J. Álvarez-Rodríguez, Arturo Barajas-Saavedra, Jaime Muñoz-Arteaga

Fuente: http://www.scirp.org/



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