Study on fBm algorithm Generating 3D Realistic TerrainReportar como inadecuado




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Through the texture mapping technology provided by OpenGL, this article blended digital images and terrain model, puts forward a fBm algorithm based on texture mapping and gives the basic processes of the realistic terrain generation algorithm. In this algorithm, the outstanding advantage of generative terrain is efficient algorithm, faster graphics rendering and realistic scenes output.

KEYWORDS

3D realistic terrain; texture mapping; fBm algorithm

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Autor: Yan Wu

Fuente: http://www.scirp.org/



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