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B. Florian-Gaviria ; E. B. Bacca-Cortes ; F. Gómez ; F. Muñoz ;Ingeniería e Investigación 2012, 32 3

Autor: C. A. Giraldo

Fuente: http://www.redalyc.org/


Introducción



Ingeniería e Investigación ISSN: 0120-5609 revii_bog@unal.edu.co Universidad Nacional de Colombia Colombia Giraldo, C.
A.; Florian-Gaviria, B.; Bacca-Cortes, E.
B.; Gómez, F.; Muñoz, F. A programming environment having three levels of complexity for mobile robotics Ingeniería e Investigación, vol.
32, núm.
3, diciembre, 2012, pp.
76-82 Universidad Nacional de Colombia Bogotá, Colombia Available in: http:--www.redalyc.org-articulo.oa?id=64324939015 How to cite Complete issue More information about this article Journals homepage in redalyc.org Scientific Information System Network of Scientific Journals from Latin America, the Caribbean, Spain and Portugal Non-profit academic project, developed under the open access initiative INGENIERÍA E INVESTIGACIÓN VOL.
32 No.
3, DECEMBER 2012 (76-82) A programming environment having three levels of complexity for mobile robotics Entorno de programación con tres niveles de complejidad para robótica móvil C.
A.
Giraldo1, B.
Florian-Gaviria2, E.
B.
Bacca-Cortes3, F.
Gómez4, F.
Muñoz5 ABSTRACT This paper presents a programming environment for supporting learning in STEM, particularly mobile robotic learning.
It was designed to maintain progressive learning for people with and without previous knowledge of programming and-or robotics.
The environment was multi-platform and built with open source tools.
Perception, mobility, communication, navigation and collaborative behaviour functionalities can be programmed for different mobile robots.
A learner is able to programme robots using different programming languages and editor interfaces: graphic programming interface (basic level), XML-based meta-language (intermediate level) or ANSI C language (advanced level).
The environment supports programme translation transparently into different languages for learners or explicitly on learners’ demand.
Learners can access proposed challenges and learning interfaces by examples.
The environment was designed to allow char...





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