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* Corresponding author 1 VALORIA - Laboratoire de Recherche en Informatique et ses Applications de Vannes et Lorient 2 BUNRAKU - Perception, decision and action of real and virtual humans in virtual environments and impact on real environments IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, ENS Cachan - École normale supérieure - Cachan, Inria Rennes – Bretagne Atlantique 3 IDMIL - CIRMMT - McGill University

Abstract : A new interface for visualizing and analyzing percussion gestures is presented, proposing enhancements of existing motion capture analysis tools.
This is achieved by offering a percussion gesture analysis protocol using motion capture.
A virtual character dynamic model is then designed in order to take advantage of gesture characteristics, yielding to improve gesture analysis with visualization and interaction cues of different types.


Keywords : Virtual Character Animation Physics Modeling Percussion Performance





Autor: Alexandre Bouënard - Sylvie Gibet - Marcelo M.
Wanderley -


Fuente: https://hal.archives-ouvertes.fr/



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