A Distributed Architecture for Interacting with NAOReportar como inadecuado

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1 PERCEPTION - Interpretation and Modelling of Images and Videos Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, INPG - Institut National Polytechnique de Grenoble 2 SED Grenoble

Abstract : One of the main applications of the humanoid robot NAO – a small robot companion – is human-robot interaction HRI. NAO is particularly well suited for HRI applications because of its design, hardware specifications, programming capabilities, and affordable cost. Indeed, NAO can stand up, walk, wander, dance, play soccer, sit down, recognize and grasp simple objects, detect and identify people, localize sounds, understand some spoken words, engage itself in simple and goal-directed dialogs, and synthesize speech. This is made possible due to the robot-s 24 degree-of-freedom articulated structure body, legs, feet, arms, hands, head, etc., motors, cameras, microphones, etc., as well as to its on-board computing hardware and embedded software, e.g., robot motion control. Nevertheless, the current NAO configuration has two drawbacks that restrict the complexity of interactive behaviors that could potentially be implemented. Firstly, the on-board computing resources are inherently limited, which implies that it is difficult to implement sophisticated computer vision and audio signal analysis algorithms required by advanced interactive tasks. Secondly, programming new robot functionalities currently implies the development of embedded software, which is a difficult task in its own right necessitating specialized knowledge. The vast majority of HRI practitioners may not have this kind of expertise and hence they cannot easily and quickly implement their ideas, carry out thorough experimental validations, and design proof-of-concept demonstrators. We have developed a distributed software architecture that attempts to overcome these two limitations. Broadly speaking, NAO-s on-board computing resources are augmented with external computing resources. The latter is a computer platform with its CPUs, GPUs, memory, operating system, libraries, software packages, internet access, etc. This configuration enables easy and fast development in Matlab, C, C++, or Python.

Keywords : Multimodal interactive systems and applications Component technologies in multimodal contexts Human-Robot Interaction Multimodal Fusion and Integration

Autor: Fabien Badeig - Quentin Pelorson - Soraya Arias - Vincent Drouard - Israel Dejene Gebru - Xiaofei Li - Georgios Evangelidis - Rad

Fuente: https://hal.archives-ouvertes.fr/


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