Extended version: GPU Ray-Traced Collision Detection for Cloth SimulationReportar como inadecuado




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1 INSA Rennes - Institut National des Sciences Appliquées - Rennes 2 Hybrid - 3D interaction with virtual environments using body and mind Inria Rennes – Bretagne Atlantique , IRISA-D6 - MEDIA ET INTERACTIONS

Abstract : We propose a method to perform collision detection with cloths with ray-tracing at an interactive frame-rate. Our method is able to perform collision detection between cloths and volumetric objects rigid or deformable as well as collision detection between cloths including auto-collision. Our method casts rays between objects to perform collision detection, and an inversion-handling algorithm is introduced to correct errors introduced by discrete simulations. GPU computing is used to improve the performances by parallelis-ing the ray-tracing. Our implementation handles scenes containing deformable objects at an interactive frame-rate, with collision detection lasting a few milliseconds.

Keywords : ray-tracing narrow-phase collision detection





Autor: François Lehericey - Valérie Gouranton - Bruno Arnaldi -

Fuente: https://hal.archives-ouvertes.fr/



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