An Interactive Zoo Guide: A Case Study of Collaborative Learning - Computer Science > Computers and SocietyReport as inadecuate

An Interactive Zoo Guide: A Case Study of Collaborative Learning - Computer Science > Computers and Society - Download this document for free, or read online. Document in PDF available to download.

Abstract: Real Industry Projects and team work can have a great impact on studentlearning but providing these activities requires significant commitment fromacademics. It requires several years planning implementing to create acollaborative learning environment that mimics the real world ICT Informationand Communication Technology industry workplace. In this project, staff fromall the three faculties, namely the Faculty of Health, Engineering and Science,Faculty of Arts, Education and Human Development, and Faculty of Business andLaw in higher education work together to establish a detailed projectmanagement plan and to develop the unit guidelines for participating students.The proposed project brings together students from business, multimedia andcomputer science degrees studying their three project-based units within eachfaculty to work on a relatively large IT project with our industry partner,Melbourne Zoo. This paper presents one multimedia software project accomplishedby one of the multi-discipline student project teams. The project was called-Interactive ZooOz Guide- and developed on a GPS-enabled PDA device in 2007.The developed program allows its users to navigate through the Zoo via aninteractive map and provides multimedia information of animals on hotspots atthe -Big Cats- section of the Zoo so that it enriches user experience at theZoo. A recent development in zoo applications is also reviewed. This paper isalso intended to encourage academia to break boundaries to enhance students-learning beyond classroom.

Author: Hao Shi Victoria University, Australia


Related documents