Designing Visual Methods of Communicating Visual Content with Art History Software.Report as inadecuate

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Art history is a hybrid discipline that combines the verbal with the visual, yet the limiting verbal approach traditionally has defined the field. Another problem at the university level is that different types of classes define visually literacy differently; for example, art education programs emphasize perceptual and cognitive angles while art history stresses cultural values. The interactive software example, "Space: The Visual Frontier," represents an intermediate step between the heavy dependence on words and the rigorously visual approach that will be coming in the near future. The program focuses on the development of linear perspective in early fifteenth century Italy, and possesses many qualities that other educational software should emulate. It shows visual restraint to make sure that form does not interfere with content, and it targets key figures with animated overlays. It also allows for image manipulation and kinevisual testing. Appendices contain sample quotes from student responses to using the program and twelve illustrations directly from the program. (BEW)

Descriptors: Art Education, Courseware, Design Preferences, Higher Education, Multimedia Instruction, Multimedia Materials, Student Surveys, Visual Literacy

Author: Schiferl, Ellen


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