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Reference: Alberto Finzi and Thomas Lukasiewicz, (2005). Game−Theoretic Agent Programming in Golog under Partial Observability.Citable link to this page:

 

Game−Theoretic Agent Programming in Golog under Partial Observability

Abstract: In this paper, we present the agent programming language POGTGolog, which is a combination of explicit agent programming in Golog with game-theoretic multi-agent planning in a special kind of partially observable stochastic games (POSGs). It is a generalization of the agent programming language GTGolog by partial observability. The approach allows for partially specifying a high-level control program for a system of multiple agents, and for optimally filling in missing details by viewing it as a generalization of a special POSG and computing a Nash equilibrium. We illustrate this approach along a robotic rugby example.

Bibliographic Details

Host: Proceedings of the IJCAI−2005 Workshop on Game−Theoretic and Decision−Theoretic Agents‚ GTDT 2005‚ Edinburgh‚ Scotland‚ UK‚ July 2005see more from them

Issue Date: 2005Identifiers

Urn: uuid:7d186f64-fcc3-43f2-9234-173bef83de8c Item Description

Type: Conference paper; Tiny URL: cs:6766

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Autor: Alberto Finzi - - - Thomas Lukasiewicz - - - - Bibliographic Details Host: Proceedings of the IJCAI−2005 Workshop on Game−The

Fuente: https://ora.ox.ac.uk/objects/uuid:7d186f64-fcc3-43f2-9234-173bef83de8c



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