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(2011) Mark abstract Online video game addiction seems to be a real problem for some people. Although serious issues seem to develop in only a minority of gamers (i.e. 1.6% of the adolescents aged 13 to 16 years in the Netherlands) this in fact represents tens of thousands of adolescents. Currently, only a small minority of those adolescents actually reaches clinical addiction care. However, these numbers are likely to increase as gaming continues to develop and addiction care announces treatment possibilities. Meanwhile, industry, politicians and health care providers have an opportunity to address this new issue by developing a mix of prevention, treatment, and large-scale monitor studies.

Please use this url to cite or link to this publication: http://hdl.handle.net/1854/LU-6888958



Autor: Antonius J Van Rooij

Fuente: https://biblio.ugent.be/publication/6888958



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