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Association for Educational Communications and Technology, 27th, Chicago, IL, October 19-23, 2004

Business needs in multinational corporations call for courses that involve problem solving and creating and sharing new knowledge based on workplace situations. The courses also need to be engaging for the participants. Blended learning at Shell International Exploration and Production involves these kinds of outcomes in courses designed around a workplace-learning model. Employees use a Web-based system to make contributions based on their own work experiences in preparation for a face-to-face session. These contributions then feed into classroom sessions that involve collaborative learning where the workplace problems and experiences of the participants are the focus. In this presentation one course is highlighted that demonstrates a number of game-type activities based on the participants' own workplace experiences. Implications for other courses outside of the Shell context are discussed.

Descriptors: Corporations, Education Work Relationship, Computer Assisted Instruction, Web Based Instruction, Relevance (Education), Student Motivation, Corporate Education, Professional Continuing Education, Cooperative Learning, Educational Games

Association for Educational Communications and Technology. 1800 North Stonelake Drive Suite 2, Bloomington, IN 47408. Tel: 877-677-2328; Tel: 812-335-7675; e-mail: aect[at]aect.org; Web site: http://www.aect.org

Autor: Collis, Betty; Waring, Burney; Nicholson, Gerry

Fuente: https://eric.ed.gov/?q=a&ft=on&ff1=dtySince_1992&pg=4741&id=ED485037

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