The Impact of Using Synchronous Collaborative Virtual Tangram in Childrens GeometricReport as inadecuate

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Turkish Online Journal of Educational Technology - TOJET, v10 n2 p250-258 Apr 2011

This study aimed to develop a collaborative and manipulative virtual Tangram puzzle to facilitate children to learn geometry in the computer-supported collaborative learning environment with Tablet PCs. In promoting peer interactions and stimulating students' higher-order thinking and creativity toward geometric problem-solving, we designed a collaborative Chinese Tangram activity with problem-solving learning strategies. Participants are 25 6th graders of a suburb elementary school of Tai-Chung City. The results suggest that children's competency in rotation and space of shapes had been improved and the scores gap between lower and higher achievers had been narrowed. Such a collaborative Chinese Tangram activity may facilitate peer negotiation, enhance children's belief toward problem solving, and benefit each child to share resources, and a positive interdependent learning context can naturally be developed. (Contains 6 tables and 12 figures.)

Descriptors: Foreign Countries, Learning Strategies, Cooperative Learning, Problem Solving, Geometric Concepts, Grade 6, Computer Assisted Instruction, Mathematics Instruction, Suburban Schools, Manipulative Materials, Handheld Devices, Educational Technology, Pretests Posttests, Interviews, Instructional Effectiveness, Puzzles, Synchronous Communication, Laptop Computers

Sakarya University. Esentepe Campus, Adapazari 54000, Turkey. Tel: +90-505-2431868; Fax: +90-264-6141034; e-mail: tojet[at]; Web site:

Author: Lin, Chiu-Pin; Shao, Yin-juan; Wong, Lung-Hsiang; Li, Yin-Jen; Niramitranon, Jitti


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