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Abstract: In the naming game, individuals or agents exchange pairwise local informationin order to communicate about objects in their common environment. The goal ofthe game is to reach a consensus about naming these objects. Originally used toinvestigate language formation and self-organizing vocabularies, we extend theclassical naming game with a globally shared memory accessible by all agents.This shared memory can be interpreted as an external source of knowledge like abook or an Internet site. The extended naming game models an environmentsimilar to one that can be found in the context of social bookmarking andcollaborative tagging sites where users tag sites using appropriate labels, butalso mimics an important aspect in the field of human-based image labeling.Although the extended naming game is non-deterministic in its word selection,we show that consensus towards a common vocabulary is reached. Moreimportantly, we show the qualitative and quantitative influence of the externalsource of information, i.e. the shared memory, on the consensus dynamicsbetween the agents.



Autor: Reginaldo J. da Silva Filho, Matthias R. Brust, Carlos H.C. Ribeiro

Fuente: https://arxiv.org/







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